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Old Jul 22, 2005, 06:25 PM // 18:25   #81
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Quote:
Originally Posted by Slimcea
Continuity is a pretty stupid argument, given that the game/storyline itself shows no continuity. You've killed off the White Mantles' Inner Council, masscared Justiciar Habilon, wiped countless Murssat. Yet you pretty much can journey back to Lion's Arch, walk around unmolested, do trading. Or by the time you reach Crystal Desert, we're told that the Shining Blade has been eliminated! Go back to Henge of Denravi, and they're all still there fine. Quite obviousy, no continuity of that sort.

As for linearism, it pretty much is linear. Save for Magumma Jungle, the path is fixed. Ascalon -> Northern Shiverpeaks -> Kryta -> Magumma ->Crystal Desert -> Southern Shiverpeaks -> Ring of Fire. By that argument, I should be able to travel from Ascalon into Southern Shiverpeaks directly, or from Southern Shiverpeaks to Crystal Desert.

If ANet wants to make a signal that running is NOT good, closing off would do no harm per se. Simply make a rockfall at Dreadnought's Drift and Snake Dance, blocking the journey through. You could explore all the way up to either side, but the access would be a no go. Heck, they could even open it up in one of the expansions...
clearly you'll argue any asinine point possible until people admit you are correct...

so I concede...you are correct....Lornars Pass was put there for the intended purpose of running low-level characters to end-game armor.
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Old Jul 22, 2005, 06:26 PM // 18:26   #82
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This threed has two topics going, the change itself and why they did it and the age old Rush Vs Kill Rush (and between) flame wars.

After reading a lot of the posts it sounds like they did it to make running harder / more challanging but still doable. It appears it is arena net effect to cut down the gold flowing by making it harder for the runners but forcing them to become better players. This will also drive up the cost of running which may cause less people to use the services if drying up gold is working across the board.
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Old Jul 22, 2005, 06:28 PM // 18:28   #83
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A few days ago I did the *treacherous journey* (not a run) from Droknars to Beacon's Perch with a R/Mo at level 5, came out level 9. Did this just for fun. It was insanely hard and I was just using a few skills I picked up in pre-seared Ascalon with a pet. Took about 3 hours, since it was not possible to run, being a ranger with no sprint. All I had was Power Shot, Point Blank Shot, Charm Animal, Comfort Animal, Troll Unguent, Res signet, Orison of Healing and Read the Wind, and not many attribute points.

So I guess leaving from Beacons, a runner could do it by fighting if they were a group of runners/fighters with just one passenger, and it'd take a lot of time.

There is a temple of Grenth after all the frost worms and other mobs in Lornar's Pass near the north portal of Dreadnaught's Drift where you can pay to get rid of your DP and you can buy Courage which gives you 3 pips of health regen for about 20-30 minutes IIRC. Grenth charges quite a lot though so either bring a lot of gold with you or take time at 60 DP.

After you get into Snake Dance it should be a cake walk, because all the mobs there are very easy to beat. A runner should be able to run through Dreadnought's quite fast. Camp Rankor to Droknar's is always easy.
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Old Jul 22, 2005, 06:30 PM // 18:30   #84
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To the OP, if you can't make a coherent argument without resorting to name-calling, whether your target is ANet or another forum member, just don't do it. Period.

Consider this your warning.

This thread is degenerating into a flame war. Closed.
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